Key responsibilities

  • – Work with game designers to flesh out and document game ideas
  • – Develop multiple educational/casual games from scratch
  • – Devise the overall technical architecture for each game
  • – Coding in Unity and C#
  • – Take a hands-on role in implementing and deploying working games in an iterative manner

Qualifications

  • – You have an engineering or technical art background, preferably a Computer Science degree or Games Development Degree, with a strong knowledge of Unity3d for game development
  • – If you do not have a background in engineering then we at least require you to have 2 years in the industry of game development
  • – If you do not have the experience of working in a games company, we require an ample list of personal projects and games that you have worked or contributed to in the past
  • – You have experience with C# programming
  • – You’ve used Unity3D for 2D games
  • – You love to learn new things and expand your skills as an engineer
  • – You love games
  • – You are a fast learner, self motivated person who likes to work in a production environment focused on results

Additional preferred qualifications

  • – Experience working with a distributed team
  • – Familiarity with tools and framework that can help to boost the productivity is a big plus.

Interested Candidates kindly send CV to: tuyendung@ftech.ai